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Minions trouble game rules
Minions trouble game rules











minions trouble game rules

When the waves meet, minions will spread out their attacks on the three enemy melee minions regardless of distance. They will ignore enemy champions until a champion walks much closer to them or until meeting with the enemy wave. Top and bottom lanes' minions are ghosted for 28 seconds, while middle lane minions are ghosted for 18 seconds. The first wave's minions have modified behaviour. Minions respect unit collision as well as player-generated terrain. Upon finding one, they will move toward and attack it within their range.

minions trouble game rules

While minions have not acquired a target, they will strictly path linearly along a lane until they find a valid enemy unit.

  • After the 25 minute mark, one spawns every wave.
  • After the 15 minute mark, one spawns every two waves.
  • For the first 15 minutes, one spawns every three waves.
  • They do not spawn on waves in which super minions are present.
  • If all of a team's inhibitors are destroyed, two super minions spawn on each lane for the enemy team instead.
  • minions trouble game rules

    If a team's inhibitor is destroyed, one super minion spawns for the enemy team on the same lane as the destroyed inhibitor.Each wave comprises several types of minions, which spawn in this order: Minions start spawning from each Nexus at 1:05 and keep spawning in waves every 30 seconds for the rest of the match.













    Minions trouble game rules