

When the waves meet, minions will spread out their attacks on the three enemy melee minions regardless of distance. They will ignore enemy champions until a champion walks much closer to them or until meeting with the enemy wave. Top and bottom lanes' minions are ghosted for 28 seconds, while middle lane minions are ghosted for 18 seconds. The first wave's minions have modified behaviour. Minions respect unit collision as well as player-generated terrain. Upon finding one, they will move toward and attack it within their range.

While minions have not acquired a target, they will strictly path linearly along a lane until they find a valid enemy unit.

If a team's inhibitor is destroyed, one super minion spawns for the enemy team on the same lane as the destroyed inhibitor.Each wave comprises several types of minions, which spawn in this order: Minions start spawning from each Nexus at 1:05 and keep spawning in waves every 30 seconds for the rest of the match.
